Lesson 21 introduces multimedia concepts to students. It also identifies the use of multimedia in various fields. Students will enjoy playing “Explore Multimedia Concepts” and “Hardware of Multimedia” to help strengthen their understanding of the lesson.
Lesson 22 tells of the interactivity of multimedia. It also differentiates between the characteristics of linear and non-linear multimedia. Interactive activities like “Choose and Click” and “Word Search” help to enrich this lesson.
Lesson 23 compare and contrast the mediums of delivery for multimedia applications. There are two very common mediums used in delivering multimedia application. Multimedia can be delivered through Web-based and CD-based. Activities like “Downloading Graphics From Internet” and “Word Guess” will help students grasp this lesson better.
Lesson 24 describes multimedia elements. There are five elements in the multimedia system. There are text, audio, video, graphics and animation. It also identifies the standard file formats for multimedia elements. Have fun with the “Constructing A Picture” and “File Format” games in the activity section. At the end of this lesson, students will be able to identify the five multimedia elements.
Lesson 25 identifies hardware that can be used to produce multimedia products, such as scanner, video camera, camera, audio devices and video capture devices. It also identifies software that can be used to produce multimedia. Play the “Match The Correct Answer” and “Editing Software” games to enhance student’s understanding of the lesson.
Lesson 26 defines the authoring tool concepts. Multimedia applications can be classified into three concepts, which are time frame concept, icon concept and card concept. It enhances students’ understanding of the lesson by playing “Authoring Tool’s Concepts” and “Authoring Tools”.
Lesson 27 gives a detailed description on Web editors. It describes two types of Web editors. They are text-based web editors and WYSIWYG web editors. Students can reinforce their knowledge on the topic through interactive activities like “Insert Pictures In The Web Page” and “Web Editors”.
Lesson 28 explains the eight main principles of user interface. There are consistency, clarity, context, navigation, search, learnability, flexibility and personalization. By the end of this lesson, students will be able to apply suitable user interface principles in the project. Through activities like “Guess The User Interface” and “Match The Correct Answer”, students gain a better grasp of what user interfaced principles is.
Lesson 29 describes how to install the ToolBook Assistant 2004. Students also introduced to how to add the multimedia elements into ToolBook. Students have fun while getting a clearer picture of the lesson through games such as “Step By Step” and “Drag and Drop”.
Lesson 30 introduces students to the features of ToolBook Assistant 2004. Interactive games such as “Step By Step” and “Colouring” seek to reinforce student’s understanding of the lesson.
Lesson 31 introduces multimedia production team to student. A multimedia production team consist of a Project Manager, Subject Matter Expert, Graphic Designer, Audio-Video Technician, Instructional Designer and Programmer. It states the roles of the production team. Students will enjoy playing “Assign Roles To Team Members” and “Form A Team” to help strengthen their understanding of the lesson.
Lesson 32 states the six phases in multimedia production. The six phases are Analysis, Design, Implementation, Testing, Evaluation and Publishing. Interactive like “Phases In Multimedia Production” and “Test Your Concept” help to enrich this lesson.
Lesson 33 describes the Analysis Phase in multimedia production. It will enable multimedia developers to set the focus of the project. Activities like “Spot The Differences” and “Case Study on Truancy” will help students grasp this lesson better.
Lesson 34 describes Design Phase in multimedia production. This phase refers to the planning of the design of the multimedia program to be developed. Have fun with the “CASPER” and “Complete The Design Tools” games in the activity section.
Lesson 35 identifies the Implementation Phase in multimedia production. The multimedia developer will convert a design plan into a multimedia program in this phase. Play the “Crossword Puzzle” and “Inserting Video” games to enhance student’s understanding of the lesson.
Lesson 36 defines the Testing Phase in multimedia production. The purpose of testing is to ensure that the program runs correctly without errors. It enhances students’ understanding of the lesson by playing “Group The Items” and “Go Through A Checklist”.
Lesson 37 gives a detailed description on Evaluation Phase. It describes how selected users plan to evaluate multimedia applications. Students can reinforce their knowledge on the topic through interactive activities like “Group The Items” and “Go Through An Evaluation Form”.
Lesson 38 describes the Publishing Phases in multimedia production. By the end of this lesson, students will be able to learn how to producing a multimedia CD, CD cover and CD label. Through activities like “Transferring CD Boxes to the Train” and “Identify the Correct Steps”, students gain a better grasp of what Publishing Phase is.
Lesson 39 describes how to produce an educational interactive multimedia project. Students also introduced to how to apply multimedia production phases in the project. Students have deeper their understanding while getting a clearer picture of the lesson through games such as “Choose and Click” and “Puzzle Game”.
Lesson 40 introduces students to the Immersive Multimedia. Students can reinforce their knowledge on the examples of Immersive Multimedia in education, business or entertainment. Games such as “Jojo's Task” and “The Word Drop Game” help to enhance student’s understanding of the lesson.
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